Burden Table

COTF_genclearance_burdentable (2).doc

Generic Clearance for Studies to Assess Learning and Flow in Video Games

Burden Table

OMB: 2700-0128

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Information Collection Burden


Ref#

Program Office

Name of Collection

Participants

Instruments

Purpose

Frequency

Estimated Number of Respondents

Expected Response Rate - Total

Completion Time (Minutes)

Estimated Burden Hours

Estimated Cost to Public ($)

1

NASA-Sponsored Classroom of the Future

Commercial Off-the-Shelf Games and Learning

Adults

Software

Develop methodology to assess learning in video games.

FY08 – FY09

120 total, 60/yr

120

120

120/yr

0

2

NASA-Sponsored Classroom of the Future

Genre-Learning Outcome Matrix

Adult experts

Matrix chart of game genres by learning outcomes

Identify the match between learning outcomes and games genres.

FY07 – FY09

45 total, 15/yr

45

10 hours

150/yr

0

3

NASA-Sponsored Classroom of the Future

Real-life Expectancies Based Upon Game-World Interactions

Adults

Telephone interview; COTF will use NVivo software to identify themes within interviewee protocols, and will record frequencies of occurrence for each theme.

Develop methodology to assess learning in video games and support the hypothesis that people project their virtually embodied experiences as expectations for real-world experience.

FY07 – FY09

45 total, 15/yr

45

60 minutes

15/yr

0

4

NASA-Sponsored Classroom of the Future

NASA Game—Prototype Usability Testing (Playtesting)

Adult (employees)

Interviews, focus groups, & software (embedded assessments)

Study the properties of the NASA game with embedded assessment instruments while the game is in development in order to refine the game and its embedded assessments.

FY07-FY09

27 total, 9 per year

27

40 hours

360/yr

0

5

NASA-Sponsored Classroom of the Future

Experimental Game—Prototype Usability Testing (Playtesting)

Adult (employees)

Software—COTF will measure learning and flow by programming the game software to track each player’s decisions and actions while playing the computer game.

To study the properties of experimental games with embedded assessment instruments while the games are in development in order to refine the game and its embedded assessments.

FY07-FY09

27 total, 9 per year

27

40 hours

360/yr

0

6

NASA-Sponsored Classroom of the Future

NASA Game—Experimental Testing

Children and Adults

Software—COTF will measure learning and flow by programming the game software to track each player’s decisions and actions while playing the computer game.

Assess changes in learning and flow due to the NASA game.

FY07

3,000 total, 1000 per year

3000

1 hour

1000/yr

0

7

NASA-Sponsored Classroom of the Future

Experimental Game(s) Testing

Children and Adults

Software—COTF will use statistical software to identify patterns in the data collected.

Assess changes in learning and flow due to the NASA game.

FY07 – FY09

4,500 total, 1500 per year

4,500

1 hour

1500/yr

0


File Typeapplication/msword
File TitleInformation Collection Burden
AuthorWalter Kit
Last Modified ByWalter Kit
File Modified2007-03-07
File Created2007-03-07

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