S peak Up Lesson Plan
Grades K-2 Survey
Grades: K-2 Group Survey
Subjects: Language Arts, Technology, Math (Extension)
Suggested Time: One Class Period (35 minutes)
Students will reflect on learning, communications, and preparation for future jobs, including the roles that technology and the Internet play in these areas. There are 6 suggested activities listed in this lesson plan. Review vocabulary and start with the warm-up activity, then select any of the activities that are appropriate for your students. The warm-up activity is a great way to get your students ready for participating in the Speak Up survey.
Class Discussion –Video games as part of the school day (15 minutes)
Extension – Compare results of your school with the national data (optional)
Students will:
1). Define computer, mobile devices, the Internet, and common technology used today
2). Discuss their opinions and findings with peers
3). Write and share their ideas
4). Engage in civic responsibility by sharing their ideas with their school community and contributing to a national survey
5). Suggest ways that technology and Internet use can be improved in their school
Poster board or white board to record ideas
Paper and pencils for students
Crayons, markers, colored pencils, or clipart flashcards (optional) for vocabulary illustrations
Confirm registration of your school at http://www.speakup4schools.org/speakup2013/anytime
Print out the Speak Up survey for the class if taking the K-2 Group Survey found at . http://www.tomorrow.org/speakup/promo_instructions_group.html. Also included at the end of this lesson plan.
Review the survey and determine the best way to engage the students.
Note: For younger students, you may want to split the survey into two class sessions depending on their attention span.
Instructions for Completing the Survey with Your Class
1) Group survey: If you are administering the K-2 survey as a group exercise, we’ve included the survey questions at the end of this lesson plan. For verification purposes, the program will prompt you for the total number of students in your class and will use this information to ensure the accuracy of your subsequent responses for each option.
2). As a class, ask the students to raise their hands to respond to each question and record the results. You can also work with a parent or older-student volunteer to help you tabulate the responses and enter the data into the online survey.
3). Note: For some questions, you may want to receive responses as written answers to protect the students’ privacy.
4). The last two questions are open-ended. We recommend that you facilitate a 5-minute class discussion to select your group’s favorite answer.
5). When you (or your class representative) are ready to enter all of the survey data, go to http://www.speakup4schools.org/speakup2013anytime to enter the results. You will need your school name and state. Please be sure that you have enough time to complete the survey (about 15-20 minutes).
6). Please encourage the parents to participate in Speak Up as well. Please contact the Speak Up team, [email protected] for a variety of Flyers that are available for you to print out and send home with your students.
The Speak Up surveys ask questions about the tools that the students use for learning inside and outside of the classroom. In preparation for the survey, discuss any new terminology with students. Use clipart or student-generated illustrations to help students associate each word with its proper meaning. Revisit these illustrations to facilitate comprehension as you complete the activities and take the survey.
Critical thinking
Computer
Digital Reader (such as: Kindle, Nook)
Firewalls
Hand held game like Nintendo DS, GameBoy or Leapfrog
Instant Messenger
Interactive Whiteboard (SmartBoard, Polyvision)
Laptops, Netbooks
MP3 player or iPod
Online class/courses
Online textbooks
Podcast
PowerPoint
School portal (Blackboard)
Search engine
Smartphone, (iPhone, Droid)
Simulations
Skype
Social Networking
Tablet computer (such as iPad)
Text messaging
Video game player like xbox,
Nintendo or Wii
Virtual Worlds (like Webkinz, Club Penguin or JumpStart)
Website
Teachers can evaluate the students on their preparation and participation in group and class discussions.
The following activities are designed to engage the students in the survey experience and understand the importance of their participation. You may choose to do all or some of these exercises.
Tell students that they are going to be taking a survey about how they use computers and the Internet. Students just like you all over the United States are filling out this survey so that adults can learn more about how students use technology.
Introduce the survey by talking about computers. Computers are big and small. They are inside all kinds of things that you use every day. Ask your students to brainstorm some things that people do with computers (e.g. make sounds, draw pictures, play movies, write letters, et cetera). What are some examples of things that you do with computers?
Have students come up with ideas and write them where they can be seen.
Tell the students that different types of technology may include: computers, printers, cell phones, MP3 players (like an iPod or iPod Touch), digital readers and so on. This survey is going to ask about computers and technology. Now that we all know what technology is, let’s think about how we use it in school. Ask students to identify which technologies they use for school and write them on the board. Next, review this sample survey question with the class.
How do you use computers for schoolwork? (Question 8)
Check on my grades
Complete writing assignments
Create a PowerPoint
Do online experiments for science
Email or text message my classmates
Email or text message my teacher
Listen to books being read out loud
Look up information on the Internet
Play learning games
Read books
Send my homework to my teacher
Take tests on the computer
Use a laptop or tablet in class
Watch online videos
None of the above
Now engage the students in a conversation about how they use the Internet outside of school. Students may come up with ideas that are not listed in the survey. Ask the students to share some of their favorite things to do during free time or fun time. Next review the sample question below with the class.
How do you use the Internet outside of school? (Question 9)
Make videos to post online (YouTube)
Play in virtual worlds like JumpStart, Club Penguin or Webkinz
Play video or online games
Send e-mails
Share photos
Talk to other people online (like Skype)
To learn things from websites
Update my profile on websites like JumpStart, Club Penguin or Webkinz
Watch online videos
Watch TV shows online
Write for a blog (like a journal)
I don’t use the Internet outside of school
None of the above
Compare the uses of technology at school and at home using a Venn diagram. How are they the same? How are they different?
Review the sample survey question below. As a class, discuss the best ways students can learn about how to be safe on the internet. From friends? From adults (parents/teachers)? Through classes provided at school or an afterschool program? Why is it important to learn how to be safe on the internet? Can you think of any other ways you can learn how to be safe on the internet? Extend this activity by having students generate a kid-friendly list of Internet safety rules to hang in the classroom.
What is the best way for you to learn about being safe on the Internet?
From my friends
From my parents
From my teacher
Learn on my own just by using computers
Take a class after school (YMCA, Boys & Girls Club, Scouts)
Take a special class at my school
Take an online class
Use computers in my class
Watch videos about it
I don't know
Ask the students to brainstorm a list of how mobile devices could be used in the classroom. Encourage them to be creative. Then, have them respond to the question below from the survey. Ask students to think of specific subjects that would benefit from the use of mobile devices. Have students share their ideas about how mobile devices might be helpful in the classroom with each other. To make the task more kinesthetic, allow students to draw their idea and then explain it to the group.
How would you use your own smartphone (iPhone, droid) or tablet computer (iPad) for schoolwork?
Check my grades
Find out about things at school
Go to my teacher's website
Help others in my class
Make a video
Play learning games
Read my online textbook
Receive reminders about my homework or tests
Send my homework to my teacher
Text message my classmates
Text message my teacher
Use the calculator
Use the calendar
Use the Internet to learn about something
None of the above
4. Class Discussion: Video Games as Part of the School Day (15 minutes)
Create a large t-chart. On one side of the table have students brainstorm a list of online games (educational or recreational) they play using technology (e.g., computer, iPhone, iPad, Xbox). Next, ask students to explain why they enjoy playing each game. List their responses on the opposite side of the table. Have them respond to the sample question below. Ask the students to think of specific subjects that would benefit from the use of video games. Have the students share their ideas about how video games might be helpful in the classroom
What device do you use to play games? (Check all that apply) Question #10
Cell phone
Smartphone
Tablet computer
Laptop computer
Desktop computer
Digital reader
Console video game (like Playstation, Wii)
Handheld game device (like Nintendo DS)
I don't play online or video games
Other
Why do you think playing games at school would be a good way to learn? (check all that apply) Question #11
Games make it easier for me to learn
I would be a better thinker and problem solver
I would be more interested in school
I would learn how to work in teams
I would learn more
I would learn more about the real world
I would learn skills that I can use in other grades
I would practice more problems
I would try new things through the game
School would be more fun
I don't want to play games at school
Unlike adults and older students, your students may not have thought much about creating tools that would make their learning more fun or exciting. As with previous years, the Speak Up survey concludes with open-ended questions that focus on big-picture thinking. This year the questions are about technology needs in school. Have students spend 5-10 minutes brainstorming their ideas on a graphic organizer (e.g., circle map, bubble map). Share ideas and generate a class map. Pick several favorite ideas to share.
Open Ended Questions:
1.) Using technology and the Internet, students just like
you are working on projects and exchanging ideas with students from
other countries. If we could do a project with a class from another
country, what kind of project would be fun to do using technology?
What country would you like to work with? What kinds of technology
could we use? What would you learn from these other students?
Follow the instructions on page 2 of this lesson plan to complete the online Speak Up survey.
School contacts will be notified when the Speak Up data is available. Your school's data will be accessible with a special admin password. Students and teachers can access aggregated results for their own school as well as their district and to see how their experience with technology and the Internet relates to other youth. Speak Up will compile the results and share with local, state, and national decision-makers.
The comparative national data provides rich opportunities for data and statistics activities that support your math objectives.
ISTE National Education Technology Standards
http://www.iste.org/standards/nets-for-students/nets-student-standards-2007.aspx
Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop
innovative products and processes using technology. Students:
apply existing knowledge to generate new ideas, products, or processes
create original works as a means of personal or group expression
use models and simulations to explore complex systems and issues
identify trends and forecast possibilities
2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media
communicate information and ideas effectively to multiple audiences using a variety of media formats.
develop cultural understanding and global awareness by engaging with learners of other cultures
contribute to project teams to produce original works or solve problems
3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
plan strategies to guide inquiry
locate, organize, analyze, synthesize, and ethically use information from a variety of sources and media
evaluate and select information sources and digital tools based on the appropriateness to specific tasks
process data and report results
Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
identify and define authentic problems and significant questions for investigation
plan and manage activities to develop a solution or complete a project
collect and analyze data to identify solutions and/or make informed decisions
use multiple processes and diverse perspectives to explore alternative solutions
5. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
advocate and practice safe, legal, and responsible use of information and technology.
exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
demonstrate personal responsibility for lifelong learning.
exhibit leadership for digital citizenship.
6. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
understand and use technology systems.
select and use applications effectively and productively.
troubleshoot systems and applications.
transfer current knowledge to learning of new technologies.
For English Language Arts & Literacy
College and Career Readiness Anchor Standards for Speaking and Listening (K-5)
http://www.corestandards.org/ELA-Literacy/CCRA/SL/
Comprehension and Collaboration
CCSS.ELA-Literacy.CCRA.SL.1 Prepare for and participate effectively in a
range of conversations and collaborations with diverse partners, building on
others’ ideas and expressing their own clearly and persuasively.
CCSS.ELA-Literacy.CCRA.SL.2 Integrate and evaluate information presented in diverse media and formats, including visually, quantitatively, and orally.
Presentation of Knowledge and Ideas
CCSS.ELA-Literacy.CCRA.SL.4 Present information, findings, and supporting evidence such that listeners can follow the line of reasoning and the organization, development, and style are appropriate to task, purpose, and audience.
College and Career Readiness Anchor Standards for Writing (K-5)
http://www.corestandards.org/ELA-Literacy/CCRA/W/
Production and Distribution of Writing
CCSS.ELA-Literacy.CCRA.W.6 Use technology, including the Internet, to produce and publish writing and to interact and collaborate with others.
Research to Build and Present Knowledge
CCSS.ELA-Literacy.CCRA.W.8 Gather relevant information from multiple print and digital sources, assess the credibility and accuracy of each source, and integrate the information while avoiding plagiarism.
If you complete the K-2 Group survey – the program will prompt you for the total number of students in your class that participated in the survey. This information is used for data validation only.
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Response |
Number of Responses |
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1 |
What grade are you in? (one response per student) |
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Preschool |
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Kindergarten |
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Grade 1 |
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Grade 2 |
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2 |
Are you a… (one response per student) |
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Girl |
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Boy |
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3 |
Thinking about others in your class, do you… (one response per student) |
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Know more than other students about technology |
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Know about the same as other students about technology |
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Know less than other students about technology |
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4 |
Which of these things do you have for your own use? (student may answer more than once) |
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Cell phone (no Internet) |
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Smartphone like an iPhone or Droid |
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Laptop |
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Tablet computer (such as iPad) |
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My school gave me a laptop or tablet to use |
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Digital reader (such as: Kindle, Nook) |
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MP3 player or iPod |
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Other |
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5 |
What kind of computer do you use outside of school? (student may answer more than once) |
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A home computer with no Internet |
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A home computer with slow Internet |
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A home computer with fast Internet |
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I use the TV to get to the Internet |
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I only use the computer at a library or an afterschool program |
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I only use a computer at my school |
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6 |
How often do you use the computers or tablets at school? (one response per student) |
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Every day |
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A few days a week |
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A few days a month |
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Never |
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I don't know |
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We don't have computers or tablets at my school |
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7 |
How do you use computers or tablets for schoolwork? (student may answer more than once) |
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Check on my grades |
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Complete writing assignments |
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Create a PowerPoint |
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Do online experiments for science |
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Email or text message my classmates |
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Email or text message my teacher |
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Listen to books being read out loud |
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Look up information on the Internet |
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Play learning games |
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Read books |
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Send my homework to my teacher |
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Take tests on the computer |
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Use a laptop or tablet in class |
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Watch online videos |
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None of the above |
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8 |
Do you like using a computer or tablet to write stories? (one response per student) |
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Yes |
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No |
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Maybe |
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I don't know |
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9 |
How do you use the Internet outside of school? (student may answer more than once) |
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Make videos to post online (YouTube) |
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Play in virtual worlds like JumpStart, Club Penguin or Webkinz |
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Play video or online games |
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Send e-mails |
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Share photos |
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Talk to other people online (like Skype) |
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To learn things from websites |
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Update my profile on websites like JumpStart, Club Penguin or Webkinz |
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Watch online videos |
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Watch TV shows online |
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Write for a blog (like a journal) |
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I don’t use the Internet outside of school |
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None of the above |
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10 |
What device do you use to play games? (student may answer more than once) |
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Cell phone |
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Smartphone |
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Tablet computer |
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Laptop computer |
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Desktop computer |
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Digital reader |
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Console video game (like Playstation, Wii) |
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Handheld game device (like Nintendo DS) |
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I don't play online or video games |
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Other |
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11 |
Why do you think playing games at school would be a good way to learn? (student may answer more than once) |
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Games make it easier for me to learn |
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I would be a better thinker and problem solver |
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I would be more interested in school |
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I would learn how to work in teams |
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I would learn more |
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I would learn more about the real world |
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I would learn skills that I can use in other grades |
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I would practice more problems |
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I would try new things through the game |
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School would be more fun |
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I don't want to play games at school |
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12 |
Read these sentences. Check the box if you agree with them. (student may answer more than once) |
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I am a good student |
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I don't like school |
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I feel safe at school |
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I have good friends at school |
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I know how to be safe when I am on the Internet |
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I like my teacher |
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I like reading books on the computer |
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I like school |
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I wish we could use more technology at school |
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My parents ask me questions about school |
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My teacher cares about me |
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Sometimes school is boring |
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Sometimes school is hard for me |
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13 |
Pretend you are building a new school. What would you include in that new school for students to use? (student may answer more than once) |
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A laptop for every student to use at school |
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A tablet computer for every student to use at school |
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Ability to use my own smartphone or tablet computer at school |
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Ability to use the Internet anywhere at school |
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Digital reader (like a Kindle or Nook) |
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Email and text messaging |
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High speed color printer |
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Interactive whiteboards (such as: Smartboard, Polyvision) |
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Keyboards for mobile devices |
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Online classes |
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Online, computer and video games |
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Online textbooks |
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Online tutors |
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School website or portal |
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Tools to create videos |
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Tools to help me organize my schoolwork |
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Tools to work with others (blogs, wikis, GOOGLE Docs, etc ) |
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Other |
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Open Ended:
14.) Using technology and the Internet, students just like you are working on projects and exchanging ideas with students from other countries. If we could do a project with a class from another country, what kind of project would be fun to do using technology? What country would you like to work with? What kinds of technology could we use? What would you learn from these other students? What country would you like to work with? What kinds of technology could we use? What would you learn from these other students?
©
2014 Project Tomorrow www.tomorrow.org Page
File Type | application/msword |
File Title | Speak Up Day Lesson Plan |
Author | karen |
Last Modified By | Frederick Licari |
File Modified | 2014-06-09 |
File Created | 2014-06-09 |