Extension without change of a currently approved collection
No
Regular
06/27/2022
Requested
Previously Approved
36 Months From Approved
06/30/2022
60,826
74,706
33,886
47,498
1,649,004
1,312,857
The Indian Gaming Regulatory Act (IGRA or the Act), Public Law 100â497, 25 U.S.C. 2701, et seq., was signed into law on October 17, 1988. The Act established the National Indian Gaming Commission (Commission) and set out a comprehensive framework for the regulation of gaming on Indian lands. The Act sets standards for the regulation of Indian gaming, including the requirement that Indian tribes that conduct class II and/or class III gaming activities must pay annual fees to the Commission on the basis of their respective assessable gross gaming revenues, using rates established by the Commission. 25 U.S.C. 2717. These fees are used to fund the Commissionâs performance of its statutory duties. 25 U.S.C. 2717a.
US Code:
25 USC 2701
Name of Law: Indian Gaming Regulatory Act
It should be cautioned at the outset that tribal gaming operations and their business practices are unique to each gaming Tribe and influenced by many local, state, and regional factors. Tribal gaming facilities vary in size and complexity and range from small truck stops to world-class casino resorts. The amount of time and resources that gaming tribes expend fulfilling regulatory requirements can vary dramatically and is further complicated by different Tribal governance practices and varying levels of investment in, and adoption of, new technologies and technical expertise. For these reasons, estimates provided by a statistically insignificant group of rotating tribal consultants has limited value and it would be improper to extrapolate from these burden estimates any definitive trends.
It should also be noted that, in previous years, the NIGC did not break out wage costs in its data. This deficiency was identified in the previous review process and has now been rectified, however, because these costs were previously lumped together, it is not possible to make direct caparisons between costs this review cycle.
Overall, this past cycle saw a decrease in burden hours. This would be due to the fact that the gaming industry was substantially affected by the COVID-19 pandemic and the temporary closures of gaming operations for a period of time during the pandemic.
The estimated dollar cost for information collection under Section 514.15 of title 25 saw a particularly marked increase this cycle and this was due to two factors:
1) The cost of processing fingerprints for background checks increased and from $18 last cycle to $28 this cycle.
2) Previous estimates calculated the cost of fingerprint submissions as equal to the total fees paid for the submissions, however, the wage cost for the task of submitting the fingerprints should have been included and, in this cycle, they were added in and this has resulted in a substantial increase in the overall cost estimate.
On behalf of this Federal agency, I certify that the collection of information encompassed by this request complies with 5 CFR 1320.9 and the related provisions of 5 CFR 1320.8(b)(3).
The following is a summary of the topics, regarding the proposed collection of information, that the certification covers:
(i) Why the information is being collected;
(ii) Use of information;
(iii) Burden estimate;
(iv) Nature of response (voluntary, required for a benefit, or mandatory);
(v) Nature and extent of confidentiality; and
(vi) Need to display currently valid OMB control number;
If you are unable to certify compliance with any of these provisions, identify the item by leaving the box unchecked and explain the reason in the Supporting Statement.