Extension without change of a currently approved collection
No
Regular
06/27/2022
Requested
Previously Approved
36 Months From Approved
06/30/2022
60,826
74,706
33,886
47,498
1,649,004
1,312,857
The Indian Gaming Regulatory Act (IGRA
or the Act), Public Law 100–497, 25 U.S.C. 2701, et seq., was
signed into law on October 17, 1988. The Act established the
National Indian Gaming Commission (Commission) and set out a
comprehensive framework for the regulation of gaming on Indian
lands. The Act sets standards for the regulation of Indian gaming,
including the requirement that Indian tribes that conduct class II
and/or class III gaming activities must pay annual fees to the
Commission on the basis of their respective assessable gross gaming
revenues, using rates established by the Commission. 25 U.S.C.
2717. These fees are used to fund the Commission’s performance of
its statutory duties. 25 U.S.C. 2717a.
US Code:
25
USC 2701 Name of Law: Indian Gaming Regulatory Act
It should be cautioned at the
outset that tribal gaming operations and their business practices
are unique to each gaming Tribe and influenced by many local,
state, and regional factors. Tribal gaming facilities vary in size
and complexity and range from small truck stops to world-class
casino resorts. The amount of time and resources that gaming tribes
expend fulfilling regulatory requirements can vary dramatically and
is further complicated by different Tribal governance practices and
varying levels of investment in, and adoption of, new technologies
and technical expertise. For these reasons, estimates provided by a
statistically insignificant group of rotating tribal consultants
has limited value and it would be improper to extrapolate from
these burden estimates any definitive trends. It should also be
noted that, in previous years, the NIGC did not break out wage
costs in its data. This deficiency was identified in the previous
review process and has now been rectified, however, because these
costs were previously lumped together, it is not possible to make
direct caparisons between costs this review cycle. Overall, this
past cycle saw a decrease in burden hours. This would be due to the
fact that the gaming industry was substantially affected by the
COVID-19 pandemic and the temporary closures of gaming operations
for a period of time during the pandemic. The estimated dollar cost
for information collection under Section 514.15 of title 25 saw a
particularly marked increase this cycle and this was due to two
factors: 1) The cost of processing fingerprints for background
checks increased and from $18 last cycle to $28 this cycle. 2)
Previous estimates calculated the cost of fingerprint submissions
as equal to the total fees paid for the submissions, however, the
wage cost for the task of submitting the fingerprints should have
been included and, in this cycle, they were added in and this has
resulted in a substantial increase in the overall cost
estimate.
On behalf of this Federal agency, I certify that
the collection of information encompassed by this request complies
with 5 CFR 1320.9 and the related provisions of 5 CFR
1320.8(b)(3).
The following is a summary of the topics, regarding
the proposed collection of information, that the certification
covers:
(i) Why the information is being collected;
(ii) Use of information;
(iii) Burden estimate;
(iv) Nature of response (voluntary, required for a
benefit, or mandatory);
(v) Nature and extent of confidentiality; and
(vi) Need to display currently valid OMB control
number;
If you are unable to certify compliance with any of
these provisions, identify the item by leaving the box unchecked
and explain the reason in the Supporting Statement.