NS2G Site Visit Topic Guide
This guide walks through all of the Next Steps for Rigorous Research on Two-Generation (NS2G) site visit activities. In Part 1 of the virtual site visit, Mathematica will conduct interviews with program leaders and managers, supervisors, frontline staff, and partner directors by videoconference to learn more about the two-generation program model. Specifically, Mathematica will learn about the experience of providing two-generation services to parents, children, and families. Following these interviews, Mathematica will facilitate Part 2 of the virtual site visit, a series of program design sessions that include activities that draw on human-centered design principles for program and partner staff to collaboratively define a theory of change, identify challenges, and brainstorm potential solutions.
Thank you for taking the time to speak with us today. We are from Mathematica, an independent research firm, and we are here to learn about your experiences with the [TWO-GEN PROGRAM]. My name is [NAME] and my colleague is [NAME].
INTERVIEWER NOTE: Tailor this portion as needed if the interviewee was also the participant in the earlier phone interview.
We are speaking today on behalf of the NS2G project. NS2G is a study sponsored by the Office of Planning, Research, and Evaluation (otherwise known as OPRE) in the Administration for Children and Families. Through this project, OPRE is interested in strengthening a small group of these programs in order to better prepare them for evaluations of effectiveness in the future. OPRE contracted with Mathematica to conduct this project. In addition, the project has two broader goals. One is building capacity of programs and researchers to conduct rigorous evaluations. The other is to address measurement issues to promote learning across evaluations and understanding of the outcomes of two-generation programs. OPRE contracted with Mathematica to conduct this project.
Today, we want to learn about your experiences in the program to better understand how [TWO-GEN PROGRAM] operates and to hear your perspective on how we could work together to make the program even stronger. The information you share today will help us understand how you deliver two-generation services and identify ways we can continue to support your work, and will help us to prepare for the group activities we have planned in the near future. Providing information is voluntary, and all individual responses that are collected will be kept private to the extent permitted by law. We expect this discussion to take about 90 minutes. Before we start, I want to let you know that your participation in this interview is voluntary. There are no right or wrong answers. We value the information you will share with us, and want to make sure we capture it all by recording it. Do we have your permission to record the discussion?
Do you have any questions before we get started?
Paperwork Reduction Act Statement: An agency may not conduct or sponsor, and a person is not required to respond to, a collection of information unless it displays a currently valid OMB control number. The OMB control number for this collection is 0970-0356 and it expires 2/29/2024.
INTERVIEWER NOTE: Based on your current understanding of the program and previous conversations with the program, tailor this topic guide before the meeting to retain the information we have not already collected and develop program-specific questions tailored to the constructs in the guide.
Not all programs will have staff in the roles identified in the table. Tailor the topic guide based on the following definitions:
Program leaders and managers- Individuals responsible for the overall direction and management of the program with a high-level understanding of the program’s mission.
Program supervisors- Those who oversee program implementation, provide support to the frontline staff, and provide information to program leaders and managers.
Frontline staff- Individuals in the program model responsible for serving parents, children, and families in the program; this can include frontline staff at a partner agency, if appropriate. Separate interviews will be conducted for staff (or small groups of staff) who work with different populations in the program.
Partner agency director- Individuals responsible for the direction and management of partner programs.
Number of topics covered, by staff role
Topic |
Program leaders and managers |
Program supervisors |
Frontline staff |
Partner agency director |
A. Community Context |
6 |
7 |
5 |
8 |
B. Vision and goals |
4 |
3 |
3 |
4 |
C. Partners |
4 |
3 |
3 |
3 |
D. Intake |
1 |
2 |
2 |
1 |
E. Service delivery and case flow |
2 |
8 |
9 |
3 |
F. Program staffing |
4 |
9 |
8 |
2 |
G. Data use |
5 |
6 |
5 |
4 |
H. Program improvement and monitoring |
5 |
7 |
6 |
4 |
Total |
31 |
45 |
41 |
29 |
Topics to cover in interviews
Topic |
Program leaders and managers |
Program supervisors |
Frontline staff |
Partner agency director |
A. Community context |
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B. Vision and goals |
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C. Partners |
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D. Intake |
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E. Service delivery and case flow |
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F. Program staffing |
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H. Program improvement and monitoring |
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The following guide walks through purpose, vision, objectives and activities of Part 2 of the virtual site visit. Mathematica will use the information learned during prior calls to tailor the activities conducted virtually with programs.
The number of attendees and types of staff and leadership in attendance will also shape the activities described in this meeting guide. Mathematica will work with the program to ensure participation from program leaders and managers, program supervisors, frontline staff (which can include partner frontline staff), and program partner directors. Ideally, activities will be conducted with one small group of up to six staff in various roles participating in each group. Mathematica staff will take notes and screen captures of working documents from the activities. After the visit, Mathematica will provide a short write-up based on the activities conducted on site.
After meeting with program leaders and managers, supervisors, frontline staff, and partner staff during Part 1 to learn about the two-generation program model, Part 2 of the virtual site visit aims to identify opportunities to develop and improve the program's two-generation approach and generate creative solutions to challenges the program is facing. Mathematica will use human-centered design activities to guide the discussion and demonstrate how to implement the LI2 framework to the program. This will help program staff use the framework and similar activities for program improvement after the completion of NS2G. In between sessions, Mathematica will use the information gathered to develop a program’s (or refine a program’s existing) logic model and seek feedback from program staff.
By the end of the series of design sessions, participants will:
Have a shared understanding of the program's goals and current services
Identify specific challenges and clarify their motivations for change
Explore creative ideas for program improvement
Prioritize and plan next steps for programs
Learn the phases and activities used in the LI2 process
There will be four design sessions, totaling 6.5 hours (including 1 hour to review materials between Sessions 3 and 4):
Session 1 (60 minutes): Introduction to the NS2G project and technology
Session 2 (90 minutes): Identifying key outcomes to focus on and thinking about what the program does well and what are areas for improvements
Session 3 (90 minutes): Exploring and unpacking problems and challenges
Session 4 (90 minutes): Generating and prioritizing potential improvement strategies
Understand the NS2G project and LI2 framework
Have a shared understanding of the purpose of this meeting series
Become familiar with technology that will be used to facilitate sessions
Introduction to information collection: Mathematica staff will share the following to begin the day.
After meeting with program leaders and managers, supervisors, frontline staff, and partner staff to learn about the two-generation program model, the activities we will conduct together aim to identify opportunities to develop and improve [the program]'s two-generation approach and generate creative solutions to challenges the program is facing.
Providing information is voluntary, and all responses that are collected are kept private to the extent permitted by law.
Paperwork Reduction Act Statement: An agency may not conduct or sponsor, and a person is not required to respond to, a collection of information unless it displays a currently valid OMB control number. The OMB control number for this collection is 0970-0356 and it expires 2/29/2024.
Program lead welcome: if interested, program leadership will welcome staff to the meeting.
Introductions: Staff will introduce themselves and their role with the two-generation program.
Overview of project: Mathematica will provide an overview of the NS2G to program leadership and staff. During this time, Mathematica will describe the motivation for the project, planned activities, and the timeline for the project.
Overview of Learn, Innovate, Improve (LI2): Mathematica will describe the LI2 framework, the objectives of each phase of the framework, and how Mathematica and the program will use the framework in the formative evaluation. Mathematica will explain to meeting participants that one goal of the session is to teach them LI2 activities to build their capacity for continuous quality improvement.
Mathematica staff will introduce program staff to MURAL, a virtual whiteboard tool that Mathematica will use to facilitate the design sessions. Mathematica will provide an overview of the whiteboard functionality and then have staff participate in a practice exercise.
Program staff will reflect on the work they do, brainstorming responses to: (1) something they are passionate about that drives them to do the work they do; (2) something they find frustrating or difficult about their work; and (3) an opportunity to improve the work they do, or to do it better. This exercise is intended to give staff more opportunity to practice using MURAL and get into the mindset of thinking critically about their work.
After brainstorming, staff will share and discuss.
Mathematica will review the scope and sequence and topics to be discussed in the remaining three sessions.
Identify priority intended outcomes (longer term) and behavioral changes (shorter term) of the program
Target areas of program operations and/or services for improvement
This exercise is designed to identify longer-term outcomes that would appear in a program logic model
Program staff will individually brainstorm four types of intended outcomes: (1) children; (2) parents; (3) families; (4) other outcomes
Program staff will share and discuss the intended outcomes they brainstormed and prioritize those that most important. Discussion questions include:
What are the outcomes that you wrote for each quadrant? What common themes were there? What outcomes are the highest priority for the program to focus on (things that the program can have the most direct influence on, or areas where they feel like their program needs the most work)? What are second- and third-order priorities? How many, and what types, of different outcomes are there in each quadrant? What overlaps are there across quadrants? Are there quadrants that you have focused on more heavily? What questions do people have?
This exercise is designed to identify shorter-term outcomes and program outputs that would appear in a program logic model.
Program staff will choose the two highest-priority intended outcomes from the activity above and will individually brainstorm responses to the following question: What short-term, observable changes should you see in program participants in order to know that you are on the right track to achieve intended outcomes? Participants will brainstorm responses in three categories:
Adult-focused changes
Child-focused changes
Parents or family-focused changes
After the brainstorm, staff will share and group their responses by theme.
This exercise is to get meeting participants to think critically about how their program is doing, and whether program services are adequate to achieve intended outcomes. This exercise will help participants start to identify challenges that they want to address through rapid-cycle learning.
Participants will individually brainstorm responses to three prompts:
What do we do well as a program?
What challenges do we have, or where do we currently fall short, with what we are currently doing?
What opportunities are there for growth?
Participants will share their brainstorms and group similar responses and themes together.
Mathematica will explain the goals of the next meeting and explain that we will use the information from Meeting 2, combined with other information about inputs and services gathered in the interviews, to start building a program logic model.
Flesh out the opportunities and challenges identified in Meeting 1 into a set of concrete problem statements
Explore the root causes and effects of these problems.
Mathematica will recap the progress made and items discussed during Meeting 2.
This exercise is designed to focus participants on one challenge to address.
Mathematica will present on the computer screen the problems and challenges that staff identified in the last exercise of Meeting 2. Participants will discuss these problems and challenges and come to agreement on one challenge that they would like to focus on for the meeting.
Developing a problem statement
This exercise is designed to help program staff more clearly articulate the challenge that they have identified.
Participants will discuss the challenge they have just selected. The focus of the discussion will be to agree on responses to three questions:
What is the challenge, specifically?
How does this challenge affect the people involved?
Why is it important?
After participants discuss answers to the “what,” “how,” and “why” questions, they will craft a problem statement that incorporates all answers.
These exercises are designed to get participants to unpack and understand in detail the challenge that they have specified.
Participants will brainstorm root causes and effects of their problem statement.
After brainstorming root causes and effects, participants will vote on two causes or effects that are most salient to the program, or within its scope of influence.
Participants will further unpack each cause or effect they selected by answering five successive “whys,” exploring the underlying “why” for each topic. For example:
Topic: I was late for work
Why: I overslept
Why: I was stressed and had a hard time falling asleep
Why: My child was acting out in school
Why: They have had trouble controlling their emotions lately
Why: Their routines are off because we just had to move
At the end of this exercise, participants will have specified and unpacked a specific challenge that their strategy can address.
Mathematica will recap the challenges that participants discussed and the deeper problems that they uncovered connected to those challenges. Mathematica will preview the focus of the final session, to brainstorm creative strategies to address the challenges that participants have identified.
After Session 3, Mathematica will draft a program logic model. This model will incorporate information gathered through Part 1 of the virtual site visit (inputs, activities, contextual factors) and Part 2 of the virtual site visit (activities, outputs, outcomes, contextual factors). Mathematica will input the model into MURAL between Sessions 3 and 4, and send it to the participants to request that they provide feedback before Session 4 begins, with instructions to spend no more than an hour on it.
Identify and prioritize strategies to address challenges and strengthen the program model.
Mathematica will review feedback that participants provided on the program logic model.
Mathematica will summarize the challenges that participants identified in Meeting 3 and ask for additional input, particularly around opportunities participants saw in the logic model to address challenges.
Mathematica will refresh participant understanding of the LI2 framework and explain that the group is now moving onto the “Innovate” phase to develop creative, science-informed solutions to an identified challenge
This activity is designed for participants to start to develop innovative solutions to the root causes and challenges they identified in Session 3.
Participants will individually brainstorm as many creative solutions as they can to address the challenge. Then, they will share the creative solutions they generated, grouping similar solutions together by theme.
This activity, is designed to help program staff strategically prioritize their strategies.
First, participants will be asked to each pick two strategies from the brainstorming activity that were most interesting to them, or to come up with a new strategy that included multiple ideas from the brainstorm. The group should then have about 10 strategies.
Next, Mathematica will instruct participants to rank-order the strategies according to how much of a difference they think the strategy will make to program operations, services, or participant outcomes.
Once they have ranked the strategies according to importance, Mathematica will instruct participants to rank-order the strategies according to “difficulty,” without shifting their horizontal position.
Once the stickies have been ordered according to “importance” and then according to “difficulty,” Mathematica will help participants interpret the graph by showing four quadrants on the screen:
Difficulty |
Luxuries |
Strategic investments |
Can do |
Quick wins |
|
|
Impact |
This will enable the program to categorize the solutions they brainstormed:
Quick wins: solutions that have a relatively high impact and can be implemented easily
Can dos: solutions that might not make a huge difference, but could still be worth doing since it is relatively easy to do them
Strategic investments: difficult, but high-impact solutions that may be long-term priorities to work towards
Luxuries: low-priority solutions that may not yield results commensurate with the effort it takes to implement them, and may not be worth pursuing
Participants will discuss the strategies in the matrix in order from “quick wins” to “luxuries.” Mathematica will ask probing questions to understand how and why the group came up with their rankings, whether the results surprised them, whether they feel that there any priorities coming out of the exercise that they’d like to work on, and which solutions can be achieved during the NS2G project period.
Closing and next steps
Participants will individually brainstorm and share their top-of-mind ideas, questions, and considerations related to the activities they have completed over the four sessions and the strategy they have begun to develop. The brainstorm will be divided into four categories: (1) hopes; (2) fears; (3) needs; and (4) wants.
After the individual brainstorm, Mathematica will facilitate a discussion about participants’ most important hopes, fears, wants, and needs for the program improvement strategy. Mathematica will ask for volunteers to share and encourage others to build on the discussion, either by adding to a volunteer’s thought or sharing one of their own hopes, fears, wants, or needs. For example, one person’s hope may be another’s need. The goal of the discussion is to identify places where the strategy may need more thought after the call, and/or what guidance staff may need to implement it.
Feedback survey
[This survey will be administered after Meeting 4 using a low-burden web survey tool.]
Paperwork Reduction Act Statement: An agency may not conduct or sponsor, and a person is not required to respond to, a collection of information unless it displays a currently valid OMB control number. The OMB control number for this collection is 0970-0356 and it expires 2/29/2024.
This satisfaction survey will assess how well we met our objectives over our series of meetings (design sessions) with you. Responses will help us improve, so please be candid.
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Strongly agree |
Agree |
Disagree |
Strongly disagree |
N/A |
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Please use the space below to comment on what you thought was best about the design sessions. What was the most interesting or useful thing you took away from the activities?
Please use the space below to comment on what you thought could most use improvement about the design sessions.
DRAFT
File Type | application/vnd.openxmlformats-officedocument.wordprocessingml.document |
File Title | Mathematica Standard Report Template |
Author | Nickie Fung |
File Modified | 0000-00-00 |
File Created | 2023-10-26 |